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WW2
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"Coup De Main."
(A WW2 Scenario set in France 1940)
by
Leslie Tipping
Introduction: The late spring of 1940 was to produce a military
defeat so cataclysmic for France that its repercussions are still felt
to-day. On the 10th of May 1940, German Armies advanced into neutral
Belgium and Holland, provoking their Allies (France and Great Britain)
to respond by sending their best troops Northward into Belgium.The German
attack was however no more than an elaborate deception for no sooner
had the Allies advanced into Belgium when suddenly the German Panzers
burst out of the Ardennes and swept across the River Meuse near Sedan.
The Allied opposition in this sector of the Line was made up of elderly
and poorly trained reservists who despite some feats of incredible courage
and self sacrifice, were no match for the swiftly moving Panzers. Allied
confusion was magnified by the fact that the Germans had struck at the
junction between two French Armies, the Second led by Huntzinger and
the Ninth led by the unfortunately named General Corap.
The Panzers sped North to cut off the allied Armies leading to their
undignified scramble out of Belgium and consequently to the evacuation
of the B.E.F. at Dunkirk and to the eventual surrender of France.
The Germans had within a month, despite being outnumbered in everything
except aircraft and anti-aircraft guns, knocked one of the Allies completely
out of the War and had rendered the other, at least in the short term,
military impotent.
The secret of the German success had been speed and unrelenting pressure,
thus keeping the Allies confused and off balance so they had no opportunity
to gather forces for a meaningful counter attack.
Some minor counter attacks, such as at Arras and Montcornet had taken
place but these had been poorly co-ordinated and lacked sufficient troops
for exploitation.
The Game focuses on the French held town and vital communications centre
of Montherme. Both sides require the paved roads through this much shelled
little town if their plans are to succeed. (see Map)
French Commanders Briefing.
You have been tasked with the defence of Montherme. It is absolutely
vital that you hold this town as the High Command regard its continued
control as vital to the secure communications between the British Expeditionary
Force and our own First Army.
We accept that the troops at your disposal are limited but it is believed
that with sufficient determination and resolve, you should be able to
repulse any enemy attacks on your position.
Although the military position remains fluid, substantial reinforcements
will be sent to you as they become available. Assurances have been received
from the Air Force that you will be given all available air support.
Information from reconnaissance units would tend to suggest that some
enemy elements are converging on your position. You are further instructed
that you are to give all possible assistance to refugees moving through
the town.
Reports of German Fifth Columnists operating in rear areas are now discounted
as figments of overactive Belgium imaginations.
French Forces:
The forces available to the French Commander are two platoons of equipped
Reservists Infantry and a "Laffy White" armoured car. The
armoured car, a relic of World War One, is equipped with a light machine
gun and is to patrol the lateral road to maintain communications between
the French and British Armies.
German Commanders Briefing.
You are to capture the enemy controlled town of Montherme and then hold
it against enemy counter attacks until you are relieved. The possession
of this town is vital if our rapid advance is to continue thus compounding
the existing confusion and disarray of our enemies. No delays can nor
will be accepted.
The forces at your disposal are deemed more than adequate for the task
They are well motivated and equipped and should be capable of overcoming
any enemy resistance within the town.
The enemy defenders are reported to be demoralised and few in number.
Motorised and armoured reinforcements will be despatched to reinforce
and exploit your success if they are not committed elsewhere. Speed
and decisive action is essential.
German Forces:
The troops available to the German Commander are two platoons of Brandenburg
Kommandoes, one light mortar and a civilian lorry. The Kommandoes disguised
as refugees, are well armed with automatic weapons and grenades but
have no anti-tank weapons.
The civilian lorry is to accompany the Kommandoes into the town. The
light mortar is already set up on the edge of the woods near the town.
WW2
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